Before everyone tells me to join igames..... I (or my customer) will when it gets to the point of needing more detailed info. I'm just trying to learn as much as possible about this so I can go back to my customer with a better understanding of what needs to be done to move forward.
I'm a long time computer / network consult, and a new customer of mine has asked me to build a game center for him. I've got plenty of experience in designing, building, and implementing networks, servers, and workstations, it's loading, running, and managing the games and the game environment that I'm lacking. I've been researching and reading posts and blogs for a couple days so I think my questions will at least sound like I know a little about the subject, so here goes...
1) The proposed center will have 30 PC based stations and 30 console stations (Xbox was specifically mentioned). I assume gig connections will be needed, do they all need to be home run or can there be "workgroups". Do consoles or PCs use more bandwidth?
2) Do the games get loaded on all the workstations (30 copies of WOW), or is it one copy running off of a mapped drive? How are the console games played, do you need to hand the player a disc or is it loaded on the console already?
3) Servers?? 1 management server, 1 game server, 1 "other" server, or can you use just 1 beefed up server? Do you even need a game server if you have 30 stations with their own copy installed?
4) Licensing - what is required for the games? I've read several different ideas/comments on this topic.
5) Game PCs - I'm not looking for a specific brand but what is a solid platform and what speed and video is acceptable in a game center environment?
6) What speed internet connection would be needed for 60 gamer connections?
7) What are the titles that would be a "must have"?
7) Are there any other major topics that I missed?
This game center is not going to be a stand alone profit center, it's part of a larger entertainment complex. The goal for the game room is to keep the kids busy (and spending money) while the parents are doing their thing.
Again, once the project moves forward an igames membership will be purchased.
Thanks in advance for all comments and help.